Here you’ll find a collection of very short videos containing helpful tips for your use of set.a.light 3D.
Each video features only one or two functions and explains them shortly and to the point.
The videos should help you operate set.a.light 3D even better and more effectively. In addition you might find some features that are new to you.
Quick Tip: positioning aid – grid & drag option
How to place and move objects precisely in the studio.
The grid shows the position of the light shaper in the studio. Use the drag-option for precise adjustments.
Quick Tip: distance measure
How to measure the distance between objects in the studio, for example between the camera and the model or between the camera and the light shaper.
Quick tip: compare light shapers
How to compare light shapers or rather how to switch light sources without the need to reposition them.
Try out and compare the different light characteristics by dragging a second light shaper out of the library and dropping it into the studio. Make sure to place it directly over the already positioned one. The first light shaper will be switched out and all of its adjustments will be resumed. Thus brightness, positioning, angle of inclination, colour and so on will be preserved. The render camera will show the difference immediately. By the way, use the T key to quickly switch between the two screens.
Quick tip: Copy Objects (copy&paste)
How to copy or duplicate an object (e.g. a light shaper) in the studio.
To copy an oject in the studio set, just select it and drag the object to the side, while holding the alt-key. This will create an exact replica of your studio-object, while keeping all of your adjustments.
Quick tip: portrait and landscape
How to switch between portrait and landscape format without turning the camera.
To switch between portrait and landscape format, click the button right here. The camera will be rotated ninety degree. You can fine tune the section by directly turning the camera right here.
Quick tip: lock objects
How to lock objects in order to prevent them from being moved by accident. This is especially helpful with dense setups.
Working in a very cramped setting, you might accidentally select the wrong object. To prevent that from happening, it’s best to lock all of the objects and unlock the object you want to work with. This give you the chance to modify your object of choice without displacing other objects by accident.
Quick tip: add own flash head
How to import and append your own flash head with fitting wattage and performance control.
If your own, real flash head is not listed, you can add it to Satellite. Just choose a name, adjust the control range, select the performance and add it. Now the flash head is singled out and you’ll find it in this list. If you made a mistake, you’ll be able to delete the flash head easily.
Quick tip: join two files + arrange timeline
How to copy and merge the content of various .set files into one file in set.a.light 3D and how to arrange the timeline.
It’s possible zu collect the best pictures or setups in one file.
If you want to use the content of a second set file, you can add it here. Just click on “append set file” and choose an additional file in the dialog window. The content will appear in the timeline right here. Switch the pictures by clicking on the picture concerned and drag it to its new position. Thus easily change and take control over the sequence of pictures.
Quick tip: select and move several objects
How to select several objects at the same time and move them altogether.
This might come in handy when using parts of a lighting setup elsewhere in the studio.
To move several objects altogether, just select one, press the control-key and select further objects. Now you can move them at the same time. Unselect by clicking somewhere in the room. To select all, press control and A. Now you can move the whole studio. It’s also possible to click on an object in the setlist, press the control-key and select further objects. Now you can move them altogether.
Quick tip: How to use the movable model
To modify the movable model, you have to select it first. Now you can open the pose controller by using these two buttons or the P-key.
Position your model by using the slider. The menu offers you various pose settings.
With several models positioned in the studio, you can select and operate the appropriate model by using these tabs right here.
By the way, here you can adjust the model flexibly and let them age, for example.
Quick tip: How to use the Studio Presets (Studio Templates)
If you find yourself working in the same studio occasionally, you can save it as a template. If you’re happy with your studio set up, you can add it to „Mange Studio Templates“, via „Edit“.
Here you can enter a suitable name and click on the Plus-Sign. Now it will show in your templates. When starting a new project, you’ll find it here in your templates. The studio is going to be set up the same way it was when saving it. As a tip: You can also save your main light settings as a template and directly access them. Studio-templates are only available in the studio version, not in the basic version.
Quick tip: Target Lock for light shapers (Light-shaper remains aligned to the object)
Without Target Lock the direction of the light shaper doesn’t change when moving it through the room.
By activating the Target Lock, the light shaper will always stay focused on the chosen object.
This makes it even quicker and easier to try out a variety of different light situations.
Quick tip: How to use the Picture Wall (you can use jpg and png files)
– use the picture wall as a background
– get great shadows and lighting effects
You can import your own pictures (JPG and PNG files).
The file used in the video can be downloaded here as an example: [Download not found]
Here we’ll continue to add new short videos and quick tips about the operation of set.a.light 3D. So keep checking this post for updates and best bookmark this link in your browser.
HERE you’ll find a post containing more detailed videos and further tips.
This post is also available in: German